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HELP tale Logo
For the reboot, see (ERROR)_Integer∞.

HELP_tale is an AU where something horrible has happened. Something has changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed consume changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed called changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed changed.

By KillerTheCat

Trailer Made by Quantum Dranger

Characters

Affected

AUs

pinkshep.png

Mentioned

Unknown apparition

  • T0ri31
  • Allysue (Alphys)
  • Dentist (Asgore)
  • Mettaton
  • tEMMIE
  • Drowning (Undyne/BETA Limb)
  • Dogamate (amalgamate of dogs)
  • Muffet
  • Asriel
  • Chara
  • Gaster
  • Mad Dummy
  • Omega Flowey
  • Red

About the AU

HELP_tale is an AU where the characters of every AU are amalgamated and distorted.

Story

The Undertale multiverse, with splitting and branching AUs extending as far as one could possibly imagine, eventually comes to a stop. It wasn’t something that came out of nowhere for some denizens--after all, the “original” Sans spoke of reports that the timelines eventually stopped completely after a certain point.

But that wasn’t necessarily a cut-off point. Things didn’t cease to exist afterwards...but, rather, they merged. In a single instant, the multiverse reached critical mass and collapsed in on itself, forming the reality that we call HELP_tale: A place where all incarnations of all of our favorite Undertale characters attempt to exist in the same place in spacetime. It doesn’t go well.

More specifically, all of these “alt-characters” merge into entities we call ITs: Absolutely atrocious beings that put Undertale’s own amalgamates to shame, and rather than being the result of Determination gone wrong, they’re reality’s attempt to parse hundreds of souls inhabiting the same body. For every “major” character in Undertale, there exists one of these ITs: Sans, Papyrus, Undyne, Napstablook, Alphys, Mettaton, Toriel, Asgore, Frisk, Chara, Asriel/Flowey, the six fallen humans, and even Gaster.

The nature of this merge causes some of these ITs to behave in different ways that reflect the most consistent traits amongst a character in each AU. The ITs of Toriel and Asgore will end up fusing due to their inseparable nature in the fandom, the IT of Frisk ends up becoming HELP_tale’s playable character, and the IT of the six fallen humans ends up forming what is called the Locket, an item of pure determination. More information on the specific traits of each IT will follow later.

Depending on how different or similar alternate interpretations of a character are across AUs, their ITs end up becoming less or more cohesive to compensate. Gaster’s IT exists at the farthest extreme of having wildly different interpretations due to having very little in the way of canonical info in the first place, so the IT itself struggles to maintain any physical form at all and goes so far as to disrupt the mechanics of the battle itself. Meanwhile, Frisk’s IT still looks (almost) exactly like them due to most AUs keeping Frisk in the same sphere of “effectively mute player character”.

The protagonist, using the power of the Locket, is able to separate these ITs into their composite souls, placing all of the respective alt-characters back into the universe and slowly forming a burgeoning melting pot of AUs. For example, when the Sans IT is separated, AU Sanses will be placed all throughout HELP_tale’s underground. They will then be joined by groups of AU Papyruses (Papyri?) when the Papyrus IT is separated, and so on and so forth.

In essence, HELP_tale’s setting swings back and forth between focusing on the ITs and the strange nature of this timeline merge and then focusing on the AU characters themselves and the ensuing antics that emerge from these myriad characters sharing the same space. It is important to note that, although they still retain all other aspects of their presented forms, characters from AUs do not remember the actual setting from which they came, with the exception of reality benders like Error Sans. (Speaking of which, places that are shown to exist between or outside of universes, like CORE Frisk’s Omega Timeline and Error’s void will still function as normal in HELP_tale; only the actual AUs themselves are merged!)

Now, some AU characters count as multiple people at once, such as Comic Papyrus or Chisk. The composite parts of, say, the Chara-ness in Chisk would go to Chara’s IT, and the rest to Frisk. These characters can only appear when the respective ITs of all their composite characters are separated. For example, for Sixbones to appear in the HELP_tale universe, both the Sans IT and the Papyrus IT would need to be separated. � ITs (Listed in order of appearance)

Fr_sk (Frisk) Encountered: N/A, Is the protagonist Appearance:

Flowey? (???) Encountered: In the Ruins twice Appearance:

Description: Flowey as a character is a bit of a curiosity, only existing as a sort of “vessel” for Asriel’s dust-essence(?) and determination. Furthermore, some AUs (with Storyshift possibly being the best example) feature other characters existing in the same “form” of Flowey, so he isn’t strictly tied to Asriel across all versions. As a result of this, HELP_tale’s Flowey isn’t even a true IT, but is essentially every single character in Undertale as Flowey at the same time, resulting in heavily jarring and contradictory behavior and being at such odds with itself that it eventually fails to keep itself in one piece and dissolves completely.


[unnamed] (Napstablook) Encountered: In the Ruins as a puddle, then “properly” battled in Waterfall Appearance:

The Locket (The Six Fallen Humans) Encountered: During the second meeting with Flowey?, is then kept in the player’s possession Appearance: ??? [is it identical to the canonical Locket, or?]

Sanstrocity (Sans) Encountered: The entrance to Snowdin, where Sans is first encountered in the original game Appearance: Link

Description: Probably the most “straightforward” of the ITs, the Sanstrocity’s attacks are characterized by their sluggishness, with easily-avoidable rows of bones and slowly sweeping reverse-Gaster-blasters. Shoots flaming gasoline out of its “many orifices”, and is pacified by feeding it snow.

Papalgamate (Papyrus) Encountered: The exit from Snowdin, where Papyrus is battled in the original game Appearance: Link

Description: Due to the drastically conflicting personalities of its composite parts, the Papalgamate is constantly screaming and occasionally tears at itself. Its attacks prove a greater challenge than those of the Sanstrocity, with additional heads firing off beams and additional limbs stretching around and popping up. Is pacified by giving it a hug, followed by bathing it repeatedly.

[unnamed] (Undyne) Encountered: During a quest to acquire Cat Papyrus as the Limb, then appears fully [where you battle Undyne in Undertale, I would imagine?] Appearance: Link

Description: Initially encountered as the Limb, which is “defeated” by using the Stroke action (a reference to the remarkably bountiful Undertail base), upon which it simply vanishes into the depths. Is encountered later on in Waterfall, and battled in full. Its attack patterns have been described by Killer as being extremely fast and aggressive early on, but gradually slowing down as the battle progresses.

[unnamed] (Alphys) Encountered: [Hotland lab?] Appearance: Link

[unnamed] (Mettaton) Encountered: [CORE?] Appearance: Link

[unnamed] (Toriel/Asgore) Encountered: [New Home?] Appearance: ???

[unnamed] (Gaster) Encountered: [True Lab?] Appearance: ???

[unnamed] (Asriel) Encountered: [New Home?] Appearance: Asriel’s true form appears as a massive bloated dead goat strangled by vines. In order to separate it, the player must go inside it, it's body acting as a mini dungeon. Consult burnt for concept art.

[unnamed] (Chara) Encountered: ??? Appearance: In its child form, it appears as a normal, albeit faceless Chara (similar to Fr_sk). In its more traditional IT form, it appears as a towering, multi-armed humanoid monstrosity, with each arm wielding a blade and the body of the creature spilling out blood in assorted places.

Description: Chara is very much an oddity in the Undertale universe, and the forms in which they exist are extremely varied. As a representation of this, Chara’s IT essentially exists in two forms: Its physical, “normal” body, and what’s referred to as “Spirit Chara”, which doesn’t manifest as any sort of entity but is a composite of Chara’s immaterial manifestations and acts as more of an influencing factor on existing ITs. Specifically, Spirit Chara will manifest as a part of not only Fr_sk (in the form of occasionally conflicting/violent pieces of narration), but as a part of the Asriel IT as well. As for the proper IT, [need more information on the circumstances behind its encounter] �


The rest of the story cannot be told yet.

Gallery

Characters

IT

AU Characters

Non-Canon/Concept IT

External links

Video links

Help tale07:31

Help tale.mp4

Help tale Official Trailer02:09

Help tale Official Trailer

HELP_tale Official Trailer

Trivia

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