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Crimsontale is an ongoing story written by Lord Bluescreen. It is currently in development, and is being released chapter by chapter on Quotev and AO3 by Lord Bluescreen.

It centres around an Underground where the austere and oppressive reign of the Dreemurr family creates a harsh environment for the Kingdom to live in, breeding a population full of malcontent and violence. The AU's main protagonists are Crimsontale's Sans, Flowey and new character called Kelis, all of whom will have six chapters devoted to them once the full story is complete. The Multiverse is also prominently featured within the story of Crimsontale, as another Sans from a different AU visits Crimsontale, and characters leave the universe at different points in the story.

Characters[]

Chara (Entity 2)[]

Currently, Chara only makes a very minor appearance at the end of Chapter 9, after the seventh human soul has been collected from its body. Chara appears as a ghost, and believes themself to have something they need to do.

Flowey (Entity 3)[]

Flowey is a timid and weak flower, and it is wondered how he is still alive in the Underground. He has the ability to teleport, and has developed a small bond with Sans through this power. He seems to dislike the Royal Guard, as he attempts to cause unrest within them through the missing Soul, however doesn't have the bravery to do this himself and tries to report it anonymously. Flowey becomes a major character in chapter 7 when it is revealed he has been working alongside Arch in their pursuit of multiversal adventure. Flowey, above all, wants to leave Crimsontale, and so puts his faith in Arch as the best way of safely achieving that. He doesn't trust easily, and is quite disassociative. He has some severe anxiety, and experiences relatively frequent panic attacks.

Sans (Entity 6)[]

Crimson Sans Pixel Art

Crimson Sans and the six fallen souls - Created by Lord Bluescreen

Sans is the primary protagonist of Crimsontale, being a member of the Royal Guard and a strong fighter. Sans has murdered three of the six fallen humans at the start of the story, and the first part is him trying to take the soul to King Asgore without it being stolen from him. Sans uses Chara's own knife, gifted to him after the child's death, and also appears to sleep a lot. Sans and Papyrus loathe each other in Crimsontale. The skeleton has the power to teleport still, and apparently has no knowledge of his parents, who we assume to mean his creator Gaster. Sans sleeps a lot, however this is because his teleportation powers take so much energy, and he needs to sleep to recover them. Where Sans in the original universe drinks ketchup, Crimsontale Sans chugs a bottle of BBQ sauce. Sans and Grillby are good friends and have respect for each other, and Sans still keeps a tab as opposed to paying up front. Whilst he has the ability to use Gaster Blasters, they are his last resort, and no living person other than him knows of their existence. He wishes to keep it this way. For the most part, he only uses his knife and bone attacks in battle. Sans has poor relations with his most of the Royal Guard and Alphys, however is on fairly good terms with King Asgore.

Undyne (Entity 8)[]

Undyne is the merciless captain of the Royal Guard, and has killed two of the six dead humans. It is clear that Sans hates Undyne because of her viciousness, and Undyne hates Sans in return, since she wants to be the one to gather the most souls in order to break the barrier. Undyne and Papyrus are good companions and are described as the Nightmare Duo.

Papyrus (Entity 9)[]

Papyrus is still Sans' brother, although they hate each other. Papyrus is vice head of the Royal Guard, and has killed one of the fallen humans, as well as having stolen the credit for another from his brother Sans. Papyrus is a vigilant, cunning and aggressive character in Crimsontale, unlike his naïve self in Undertale, and is notably responsible for creating the bridge from Snowdin Forest to Snowdin Town, which he believes will keep out unworthy visitors. Papyrus still lives with Sans as he claims their house belongs to him, and Sans doesn't have the money to move.

The Soul of Kindness (Entity 11)[]

The soul of the sixth human is the soul of kindness, and is taken by Sans after he murders the pacifist child who bore it. It seems to be self-aware, as we are told that the determination of humans allows them to persist after death, and also from the interaction of it responding to Sans' wishes and commands. The soul can hear and feel pain, however cannot see. In death, the soul seems to wish to annoy its murderer, however is submissive when it is subjected to pain (Sans putting lots of physical pressure on it). The soul has a perpetual heartbeat effect, glows green, and has a constant whispering which it can raise and lower in volume. The Soul of Kindness is eventually handed over from Sans to King Asgore.

Kelis (Entity 38)[]

Kelis is an infamous con artist within New Home, and an apathetic and heartless man of pure business. He is very interested in the Soul, having learned about it from the "Followers of G", and wants Sans to work with him to further analyse its capabilities. He also seems to be semi aware of Gaster, as seen in the story he tells Sans in the warehouse, and knows vaguely what happened to him. Kelis is known to have two sons, meaning Diamond Boy 1 and 2 from the original game, however is known to be hated by a great many people who he has conned and deceived. Kelis takes a particular interest in the Soul of Kindness, and performs experiments on it with the help of Sans and the Followers of G.

Napstablook (Entity 40)[]

Napstablook remains a sombre ghost, met by Flowey in the Ruins in the same place as he is found in the game Undertale, just by the spider bake sale. He seems slightly less shy to newcomers, talking to Flowey and offering to share an emotional chat, and reveals that he has been in contact with the ghost of Chara recently, unknowing of the significance this holds to Flowey.

Grillby (Entity 67)[]

Grillby is the barkeeper of the bar of the same name, a flaming man who has no facial features bar his glasses. He still has the ability to hear and see, however cannot talk and so communicated using hand gestures, body language and sign language. Grillby has a lot of respect for Sans, as the skeleton learned sign language to be able to communicate with him. Despite this, he still doesn't make much communication.

Janos Grimoire (Entity 84)[]

Janos Grimoire, also known as RG-06, is an elite member of the Royal Guard. He is a new character, modelled slightly off of RG 01 and 02 from Undertale, however deigned to be far more powerful through his battle against Sans. Despite being an elite murderer, he seems rather polite in comparison to other royal guards, and offers Sans several chances to give up the seventh human soul. He also acknowledges the idea that Sans may have killed more than a mere two humans where he talks about how "What matters is who takes in the Soul", being the only royal guard to accept this. Janos uses shards of light as his main attacks, and also wields a glaive.

Followers of G (Entities 89, 90, 91)[]

The Followers of G are the three "Gaster Followers" seen within the original game, who are particularly taken with the Soul of Kindness. They work with Kelis and Sans, however never speak in the story, so it is unknown how they communicate.

Burger Sage (Entity 125)[]

Crimsontale's version of Burgerpants has no official name, however is dubbed "Burger Sage" by Sans. He works in MTT Resort, selling Glamburgers as in the original game, however instead works as an opposition to Mettaton and for Muffet. He expresses a hatred of Mettaton and his work.

Elvac (Entity 201)[]

Elvac is new character, and newly made member of the Royal Guard in Snowdin. They are described as having spikes on their hair, an indication of their appearance being similar to that of "Skateboard Girl" from Undertale, suggesting a familial relationship. She wields a falchion, and has noticeable determination for a fresh-faced royal guard. Elvac dies to one of Sans' Gaster Blasters after she attempts to kill Sans in order to steal the sixth human soul.

Arch Sans (Entity-X)[]

Arch is a Sans from the universe Archtale, and arrives in Crimsontale's universe looking for a companion to travel the multiverse with. He first recruits Flowey, then places faith in Sans, and finally looks to Kelis too. He has the ability to manipulate Souls, meaning he is able to control aspects of Sans's teleportation, forcing him into the void (a.k.a save screen) to talk to him. Arch is very knowledgeable in forbidden sciences and the multiverse's lore, having the ability to read about the AUs from an external position, learning about their details and story. He is manipulative and sly, and lies to both Flowey and Sans about many aspects of the multiverse, and their relationships. Arch also has the ability to communicate with the Creators, reading their minds when he is in AUs that are frequently thought about, and thus can ascertain important information about the Universes, as well as learn about the stories and pasts of certain timelines as well.

Locations[]

The Ruins[]

The Ruins, also known as Home, or Old Home, are a section of broken city with purple walls, very similar to the normal game. It is noted to be cold, but not as cold as Snowdin, and because of the Underground's cave walls being close, it creates a wind-trap, making the wind incredibly strong throughout areas of the city. The Ruins have a few recognisable characteristics, such as the endless purple walls, piles of red leaves, and the spider bake sale, all of which are present within the story. In comparison to New Home, the Ruins have a relaxed atmosphere, with most monsters not caring for violence. Despite this, it remains a lawless area of the Underground, where more crime can supposedly occur undetected. It is here that the seventh human soul is collected by Sans.

Snowdin Forest[]

Snowdin Forest is very similar to the original Undertale, and houses sentry points for Royal Guards. We know that Sans and Elvac, two Royal Guards, have guard duty here, and it is here that the sixth human soul is gathered by Sans.

Snowdin Town[]

Snowdin Town is known as the Town of the Dead, a nickname given by Mettaton, and it looks grim and austere. The town has a permanent thick fog over it, and the grey and red houses make it look somewhat like a graveyard of a town, with the shambling figures of monsters contributing to this look. Notable locations are the Inn, which is still fully running, Grillby's, which is still ran by Grillby, Sans' oldest friend and companion, and Sans and Papyrus' house, which is shared by the brothers. Snowdin Town, although it has strong Royal Guard presence, seems to be quite chaotic and anarchic, evidenced by the burning of a Royal Delta Rune out in the open.

MTT Resorts[]

MTT Resorts remains similar to the original game, featuring a reception with a hand-headed monster and similar business. It still leads into the CORE, and still displays the same devotion to it's namesake, Mettaton. There is a restaurant attached, known to sell Steaks, and in the lobby a teenager sells Glamburgers for Muffet. It is known to be a dangerous place, with many thieves and criminals taking residence there.

New Home[]

New Home appears to be similar to that of the original game, a sprawling metropolis of greyscale tones, with a large population. It houses the King's Palace, and also sees a large warehouse featured in Chapter 4. New Home is very densely populated, more so than in Undertale, with the centre street being thick with crowds and very busy. The outskirts of New Home appear less crowded, as a small abandoned workshop is featured where the Followers of G work, and it seems to be a rundown area of the city.

The Save Screen[]

The save screen is synonymous with the void in Crimsontale, and features nought but an empty black space, infinite in size. Arch Sans uses it as a place to stay, and summons Sans there to talk.

The Multiverse[]

Throughout the story, the multiverse features prominently as a location, as Arch takes various characters to different AUs, including Aftertale and the antivoid.

Story[]

Gallery[]

Trivia[]

  • The monster described as having wings and more wings attached to said wings, with a white mask across their face, is a homage to a monster with such a description from Zarla's Handplates series.
  • The incidents of white flickering masks over monsters' faces is the same as the masks seen on the main characters at the end of Undertale's True Pacifist route during the God of Hyperdeath fight.
  • The code to travel from Crimsontale to Aftertale ends with “CT-7567-13-B”. This is a reference to the animated series Star Wars: The Clone Wars, where CT-7567 is the true name of Captain Rex, a prominent character.
  • Aftertale is visited during Chapter 8 of the Crimsontale story, however Lord Bluescreen refers to it as "Aftertale Black", following the idea of "Black Iterations". Despite there being heavy continuity with CQ's Aftertale, Bluescreen prefers to think of it as a reimagined version, instead of simply the original AU, in order to allow for small story changes.
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